Editing Textures and Shaders
All textures, whether created by you, selected from default resources, or imported from the resources included with VectorWorks, can be edited by changing the parameters of the shaders that make up the texture. This editing can be done from the Object Info palette, with the changes to the texture reflected immediately in the selected object. Alternatively, the texture can be edited from the Resource Browser.
A library of texture resources is provided in [VectorWorks]\Libraries\Textures.

Creating and Mapping Textures : Editing Textures and Shaders

Nemetschek NA
Phone: 410.290.5114
Fax: 410.290.8050